--[[
by LYQ(Virose / MOUZU)
https://github.com/MOUZU/BigWigs

This is a small plugin which is inspried by ThaddiusArrows and how Sulfuras of Mesmerize (Warsong/Feenix) used it.
I wanted to convert his idea in a more dynamic, flexible and easy to use plugin.

At the current state it is built to only display one Icon at a time, at the moment I can not think of
a situation where it would be needed to display more than one.
--]]

------------------------------
--      Are you local?      --
------------------------------
local name = "WarningSign"
local L = AceLibrary("AceLocale-2.2"):new("BigWigs" .. name)

local c = {
	-- currently displayed icon
	texture = "", -- contains the texturePath
	endTime = 0, -- to hide it appropriately
	force = false, -- will prevent it from being overwritten
}


----------------------------
--      Localization      --
----------------------------

L:RegisterTranslations("enUS", function()
	return {
		["WarningSign"] = true, -- console cmd
		["Warning Sign"] = true, -- module name
		["Options for the Warning Sign."] = true,
		["Show anchor"] = true,
		["Show the anchor frame."] = true,
		["Reset"] = true,
		["Reset the frame."] = true,
		["Test"] = true,
		["Close"] = true,

		["Disabled"] = true,
		["Disable the warning signs for all modules that use it."] = true,
		["Scale"] = true,
		["Set the warning sign scale."] = true,
		["Transparency"] = true,
		["Set the warning sign alpha value (0.1 to 1.0: transparent to opaque)."] = true,

	-- Sunelegy，Wind汉化修复Turtle-WOW中文数据
	-- Last update: 2024-06-22
	["WarningSign"] = "WarningSign", -- console cmd
	["Warning Sign"] = "警告标志", -- module name
	["Options for the Warning Sign."] = "警告标志的选项.", 
	["Show anchor"] = "显示锚点",
	["Show the anchor frame."] = "显示锚点框架.",
	["Reset"] = "复位",
	["Reset the frame."] = "复位框架.",
	["Test"] = "测试",
	["Close"] = "关闭",
            
	["Disabled"] = "禁用",
	["Disable the warning signs for all modules that use it."] = "禁用使用它的所有模块的警告标志.",
	["Scale"] = "大小",
	["Set the warning sign scale."] = "设置警告标志大小.",
	["Transparency"] = "透明度",
	["Set the warning sign alpha value (0.1 to 1.0: transparent to opaque)."] = "设置警告标志透明度 (0.1 到 1.0: 透明至不透明).",
	}
end)

L:RegisterTranslations("esES", function()
	return {
		--["WarningSign"] = true, -- console cmd
		["Warning Sign"] = "Señal de Advertencia", -- module name
		["Options for the Warning Sign."] = "Opciones para el Señal de Advertencia",
		["Show anchor"] = "Mostrar ancla",
		["Show the anchor frame."] = "Muestra el marco de la ancla",
		["Reset"] = "Restablecer",
		["Reset the frame."] = "Restablece el marco",
		["Test"] = "Probar",
		["Close"] = "Cerrar",

		["Disabled"] = "Desactivado",
		["Disable the warning signs for all modules that use it."] = "Desactiva los señales de advertencia para todos los módulos que lo usan",
		["Scale"] = "Escala",
		["Set the warning sign scale."] = "Define la escala del señal de advertencia",
		["Transparency"] = "Transparencia",
		["Set the warning sign alpha value (0.1 to 1.0: transparent to opaque)."] = "Define el valor alfa del señal de advertencia (0.1 a 1.0: transparente a opaco",
	}
end)

L:RegisterTranslations("deDE", function()
	return {
		["WarningSign"] = "warnzeichen", -- console cmd
		["Warning Sign"] = "Warnzeichen", -- module name
		["Options for the Warning Sign."] = "Optionen für das Warnzeichen.",
		["Show anchor"] = "Verankerung anzeigen",
		["Show the anchor frame."] = "Zeige das Verankerungsfenster des Warnzeichens um dessen Position zu verändern.",
		["Reset"] = "Zurücksetzen",
		["Reset the frame."] = "Die Einstellungen des Warnzeichens zurücksetzen.",
		["Test"] = "Test",
		["Close"] = "Schlie\195\159en",

		["Disabled"] = "Deaktivieren",
		["Disable the warning signs for all modules that use it."] = "Deaktiviert die Anzeige der Warnzeichen für alle Module die sie benutzen.",
		["Scale"] = "Skalierung",
		["Set the warning sign scale."] = "Skalierung des Warnzeichen",
		["Transparency"] = "Transparenz",
		["Set the warning sign alpha value (0.1 to 1.0: transparent to opaque)."] = "Den Alphawert des Warnzeichen definieren (0.1 bis 1.0: transparent bis deckend).",
	}
end)

L:RegisterTranslations("zhCN", function()
	return {
	-- Sunelegy，Wind汉化修复Turtle-WOW中文数据
	-- Last update: 2024-06-22
	["WarningSign"] = "WarningSign", -- console cmd
	["Warning Sign"] = "警告标志", -- module name
	["Options for the Warning Sign."] = "警告标志的选项.", 
	["Show anchor"] = "显示锚点",
	["Show the anchor frame."] = "显示锚点框架.",
	["Reset"] = "复位",
	["Reset the frame."] = "复位框架.",
	["Test"] = "测试",
	["Close"] = "关闭",
            
	["Disabled"] = "禁用",
	["Disable the warning signs for all modules that use it."] = "禁用使用它的所有模块的警告标志.",
	["Scale"] = "大小",
	["Set the warning sign scale."] = "设置警告标志大小.",
	["Transparency"] = "透明度",
	["Set the warning sign alpha value (0.1 to 1.0: transparent to opaque)."] = "设置警告标志透明度 (0.1 到 1.0: 透明至不透明).",
	}
end)

----------------------------------
--      Module Declaration      --
----------------------------------

BigWigsWarningSign = BigWigs:NewModule(name)
BigWigsWarningSign.defaultDB = {
	posx = 800,
	posy = 645,
	disabled = false,
	scale = 0.8,
	alpha = 0.8,
}
BigWigsWarningSign.consoleCmd = L["WarningSign"]
BigWigsWarningSign.consoleOptions = {
	type = "group",
	name = L["Warning Sign"],
	desc = L["Options for the Warning Sign."],
	handler = BigWigsWarningSign,
	pass = true,
	get = function(key)
		return BigWigsWarningSign.db.profile[key]
	end,
	set = function(key, value)
		BigWigsWarningSign.db.profile[key] = value
	end,
	args = {
		show = {
			type = "toggle",
			name = L["Show anchor"],
			desc = L["Show the anchor frame."],
			order = 100,
			get = function()
				return BigWigsWarningSign.db.profile.isVisible
			end,
			set = function(v)
				BigWigsWarningSign:ShowAnchor()
			end,
		},
		scale = {
			type = "range",
			name = L["Scale"],
			desc = L["Set the warning sign scale."],
			order = 101,
			min = 0.2,
			max = 2.0,
			step = 0.1,
			get = function()
				return BigWigsWarningSign.db.profile.scale
			end,
			set = function(v)
				BigWigsWarningSign.db.profile.scale = v
				if BigWigsWarningSign.frames then
					BigWigsWarningSign.frames.sign:SetScale(v)
				end
			end,
		},
		alpha = {
			type = "range",
			name = L["Transparency"],
			desc = L["Set the warning sign alpha value (0.1 to 1.0: transparent to opaque)."],
			order = 102,
			min = 0.1,
			max = 1.0,
			step = 0.05,
			get = function()
				return BigWigsWarningSign.db.profile.alpha
			end,
			set = function(v)
				BigWigsWarningSign.db.profile.alpha = v
				if BigWigsWarningSign.frames then
					BigWigsWarningSign.frames.sign:SetAlpha(v)
				end
			end,
		},
		reset = {
			type = "execute",
			name = L["Reset"],
			desc = L["Reset the frame."],
			order = 103,
			func = function()
				BigWigsWarningSign:ResetPosition()
				BigWigsWarningSign.db.profile.scale = 1.0
				if BigWigsWarningSign.frames then
					BigWigsWarningSign.frames.sign:SetScale(1.0)
				end
				BigWigsWarningSign.db.profile.alpha = 0.8
				if BigWigsWarningSign.frames then
					BigWigsWarningSign.frames.sign:SetAlpha(0.8)
				end
			end,
		},
		disabled = {
			type = "toggle",
			name = L["Disabled"],
			desc = L["Disable the warning signs for all modules that use it."],
			order = 104,
			get = function()
				return BigWigsWarningSign.db.profile.disabled
			end,
			set = function(v)
				BigWigsWarningSign.db.profile.disabled = v
				if v then
					BigWigsWarningSign:BigWigs_HideWarningSign("", true)
					BigWigsWarningSign:HideAnchor()
				end
			end,
		},
		--[[spacer = {
		type = "header",
		name = " ",
		order = 103,
		},]]
	}
}

------------------------------
--      Initialization      --
------------------------------

function BigWigsWarningSign:OnEnable()
	self.db.profile.isVisible = false

	self:RegisterEvent("BigWigs_ShowWarningSign")
	self:RegisterEvent("BigWigs_HideWarningSign")
	self:RegisterEvent("PLAYER_DEAD")
end



------------------------------
--      Event Handlers      --
------------------------------

function BigWigsWarningSign:BigWigs_ShowWarningSign(texturePath, duration, force, text)
	if self.db.profile.disabled then
		return
	end
	if not self.frames or not self.frames.anchor then
		self:SetupFrames()
	end

	-- force will overwrite the current icon shown, else it will do nothing
	if not type(texturePath) == "string" or not type(duration) == "number" then
		return
	end

	-- check if there is currently an icon displayed or if the force flags allow to overwrite
	-- addition: if texturePath is the same as currently displayed then reset the timer to duration
	if c.texture == "" or (force and not c.force) or c.texture == texturePath then
		c.texture = texturePath;
		c.endTime = GetTime() + duration;
		c.force = force;

		self.texture:SetTexture(texturePath)
		if type(text) == "string" then
			self.text:SetText(text)
		else
			self.text:SetText("")
		end

		self.frames.sign:Show()
		self.db.profile.isVisible = true

		-- initialize the OnUpdate
		self.frames.sign:SetScript('OnUpdate', function()
			if GetTime() > c.endTime then
				c.texture = "";
				self.frames.sign:Hide()
				self.db.profile.isVisible = false
				self.frames.sign:SetScript('OnUpdate', nil)
			end
		end)
	end
end

function BigWigsWarningSign:BigWigs_HideWarningSign(texturePath, forceHide)
	-- will only work if texturePath is still the icon displayed, this might not be the case when an icon gets forced
	-- forceHide is used upon BossDeath to hide no matter what is being displayed
	if forceHide or c.texture == texturePath then
		c.texture = "";

		if self.frames and self.frames.sign then
			self.frames.sign:Hide()
			self.db.profile.isVisible = false
			self.frames.sign:SetScript('OnUpdate', nil)
		end
	end
end

function BigWigsWarningSign:PLAYER_DEAD()
	-- this should hide all Icons upon your own death
	self:BigWigs_HideWarningSign("", true)
end

function BigWigsWarningSign:ShowAnchor()
	if not self.frames or not self.frames.anchor then
		self:SetupFrames()
	end
	self.frames.anchor:Show()
end

function BigWigsWarningSign:HideAnchor()
	if not self.frames or not self.frames.anchor then
		self:SetupFrames()
	end
	self.frames.anchor:Hide()
end

------------------------------
--    Create the Frame     --
------------------------------

function BigWigsWarningSign:SetupFrames()
	self:CreateAnchor()
	self:CreateWarningSignFrame()
end

function BigWigsWarningSign:CreateAnchor()
	local f, t

	f, _, _ = GameFontNormal:GetFont()

	self.frames = {}
	self.frames.anchor = CreateFrame("Frame", "BigWigsWarningSignAnchor", UIParent)
	self.frames.anchor.owner = self
	self.frames.anchor:Hide()

	self.frames.anchor:SetWidth(170)
	self.frames.anchor:SetHeight(75)
	self.frames.anchor:SetBackdrop({
		bgFile = "Interface\\DialogFrame\\UI-DialogBox-Background", tile = true, tileSize = 16,
		edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", edgeSize = 16,
		insets = { left = 4, right = 4, top = 4, bottom = 4 },
	})
	self.frames.anchor:SetBackdropBorderColor(.5, .5, .5)
	self.frames.anchor:SetBackdropColor(0, 0, 0)
	self.frames.anchor:ClearAllPoints()
	self.frames.anchor:SetPoint("CENTER", UIParent, "CENTER", 0, 100)
	self.frames.anchor:EnableMouse(true)
	self.frames.anchor:RegisterForDrag("LeftButton")
	self.frames.anchor:SetMovable(true)
	self.frames.anchor:SetScript("OnDragStart", function()
		this:StartMoving()
	end)
	self.frames.anchor:SetScript("OnDragStop", function()
		this:StopMovingOrSizing()
		this.owner:SavePosition()
	end)

	self.frames.cheader = self.frames.anchor:CreateFontString(nil, "OVERLAY")
	self.frames.cheader:SetFont(f, 14)
	self.frames.cheader:SetWidth(150)
	self.frames.cheader:SetText("插件 -> 警告标志")
	self.frames.cheader:SetTextColor(1, .8, 0)
	self.frames.cheader:ClearAllPoints()
	self.frames.cheader:SetPoint("TOP", self.frames.anchor, "TOP", 0, -10)

	self.frames.leftbutton = CreateFrame("Button", nil, self.frames.anchor)
	self.frames.leftbutton.owner = self
	self.frames.leftbutton:SetWidth(40)
	self.frames.leftbutton:SetHeight(25)
	self.frames.leftbutton:SetPoint("BOTTOMLEFT", self.frames.anchor, "BOTTOMLEFT", 10, 10)
	self.frames.leftbutton:SetScript("OnClick", function()
		self:TriggerEvent("BigWigs_Test")
	end)

	t = self.frames.leftbutton:CreateTexture()
	t:SetWidth(50)
	t:SetHeight(32)
	t:SetPoint("CENTER", self.frames.leftbutton, "CENTER")
	t:SetTexture("Interface\\Buttons\\UI-Panel-Button-Up")
	t:SetTexCoord(0, 0.625, 0, 0.6875)
	self.frames.leftbutton:SetNormalTexture(t)

	t = self.frames.leftbutton:CreateTexture(nil, "BACKGROUND")
	t:SetTexture("Interface\\Buttons\\UI-Panel-Button-Down")
	t:SetTexCoord(0, 0.625, 0, 0.6875)
	t:SetAllPoints(self.frames.leftbutton)
	self.frames.leftbutton:SetPushedTexture(t)

	t = self.frames.leftbutton:CreateTexture()
	t:SetTexture("Interface\\Buttons\\UI-Panel-Button-Highlight")
	t:SetTexCoord(0, 0.625, 0, 0.6875)
	t:SetAllPoints(self.frames.leftbutton)
	t:SetBlendMode("ADD")
	self.frames.leftbutton:SetHighlightTexture(t)
	self.frames.leftbuttontext = self.frames.leftbutton:CreateFontString(nil, "OVERLAY")
	self.frames.leftbuttontext:SetFontObject(GameFontHighlight)
	self.frames.leftbuttontext:SetText(L["Test"])
	self.frames.leftbuttontext:SetAllPoints(self.frames.leftbutton)

	self.frames.middlebutton = CreateFrame("Button", nil, self.frames.anchor)
	self.frames.middlebutton.owner = self
	self.frames.middlebutton:SetWidth(40)
	self.frames.middlebutton:SetHeight(25)
	self.frames.middlebutton:SetPoint("BOTTOMLEFT", self.frames.anchor, "BOTTOMLEFT", 65, 10)
	self.frames.middlebutton:SetScript("OnClick", function()
		BigWigsOptions:OpenMenu(self.frames.middlebutton)
	end)

	t = self.frames.middlebutton:CreateTexture()
	t:SetWidth(50)
	t:SetHeight(32)
	t:SetPoint("CENTER", self.frames.middlebutton, "CENTER")
	t:SetTexture("Interface\\Buttons\\UI-Panel-Button-Up")
	t:SetTexCoord(0, 0.625, 0, 0.6875)
	self.frames.middlebutton:SetNormalTexture(t)

	t = self.frames.middlebutton:CreateTexture(nil, "BACKGROUND")
	t:SetTexture("Interface\\Buttons\\UI-Panel-Button-Down")
	t:SetTexCoord(0, 0.625, 0, 0.6875)
	t:SetAllPoints(self.frames.middlebutton)
	self.frames.middlebutton:SetPushedTexture(t)

	t = self.frames.middlebutton:CreateTexture()
	t:SetTexture("Interface\\Buttons\\UI-Panel-Button-Highlight")
	t:SetTexCoord(0, 0.625, 0, 0.6875)
	t:SetAllPoints(self.frames.middlebutton)
	t:SetBlendMode("ADD")
	self.frames.middlebutton:SetHighlightTexture(t)
	self.frames.middlebuttontext = self.frames.middlebutton:CreateFontString(nil, "OVERLAY")
	self.frames.middlebuttontext:SetFontObject(GameFontHighlight)
	self.frames.middlebuttontext:SetText("编辑")
	self.frames.middlebuttontext:SetAllPoints(self.frames.middlebutton)

	self.frames.rightbutton = CreateFrame("Button", nil, self.frames.anchor)
	self.frames.rightbutton.owner = self
	self.frames.rightbutton:SetWidth(40)
	self.frames.rightbutton:SetHeight(25)
	self.frames.rightbutton:SetPoint("BOTTOMLEFT", self.frames.anchor, "BOTTOMLEFT", 120, 10)
	self.frames.rightbutton:SetScript("OnClick", function()
		self:HideAnchor()
	end)

	t = self.frames.rightbutton:CreateTexture()
	t:SetWidth(50)
	t:SetHeight(32)
	t:SetPoint("CENTER", self.frames.rightbutton, "CENTER")
	t:SetTexture("Interface\\Buttons\\UI-Panel-Button-Up")
	t:SetTexCoord(0, 0.625, 0, 0.6875)
	self.frames.rightbutton:SetNormalTexture(t)

	t = self.frames.rightbutton:CreateTexture(nil, "BACKGROUND")
	t:SetTexture("Interface\\Buttons\\UI-Panel-Button-Down")
	t:SetTexCoord(0, 0.625, 0, 0.6875)
	t:SetAllPoints(self.frames.rightbutton)
	self.frames.rightbutton:SetPushedTexture(t)

	t = self.frames.rightbutton:CreateTexture()
	t:SetTexture("Interface\\Buttons\\UI-Panel-Button-Highlight")
	t:SetTexCoord(0, 0.625, 0, 0.6875)
	t:SetAllPoints(self.frames.rightbutton)
	t:SetBlendMode("ADD")
	self.frames.rightbutton:SetHighlightTexture(t)
	self.frames.rightbuttontext = self.frames.rightbutton:CreateFontString(nil, "OVERLAY")
	self.frames.rightbuttontext:SetFontObject(GameFontHighlight)
	self.frames.rightbuttontext:SetText(L["Close"])
	self.frames.rightbuttontext:SetAllPoints(self.frames.rightbutton)

	local x = self.db.profile.posx
	local y = self.db.profile.posy
	if x and y then
		local s = self.frames.anchor:GetEffectiveScale()
		self.frames.anchor:ClearAllPoints()
		self.frames.anchor:SetPoint("TOPLEFT", UIParent, "BOTTOMLEFT", x / s, y / s)
	else
		self:ResetPosition()
	end
end

function BigWigsWarningSign:CreateWarningSignFrame()
	--[[
	self.msgframe = CreateFrame("MessageFrame")
	self.msgframe:SetWidth(512)
	self.msgframe:SetHeight(80)

	self.msgframe:SetPoint("TOP", self.frames.anchor, "BOTTOM", 0, 0)
	self.msgframe:SetScale(self.db.profile.scale or 1)
	self.msgframe:SetInsertMode("TOP")
	self.msgframe:SetFrameStrata("HIGH")
	self.msgframe:SetToplevel(true)
	self.msgframe:SetFontObject(GameFontNormalLarge)
	self.msgframe:Show()
	]]


	self.frames.sign = CreateFrame("Frame", "BigWigsWarningSignFrame", UIParent)
	self.frames.sign:Hide()
	self.db.profile.isVisible = false

	self.frames.sign:SetWidth(100)
	self.frames.sign:SetHeight(100)
	self.frames.sign:SetAlpha(self.db.profile.alpha or 0.8)

	self.frames.sign:SetPoint("BOTTOM", self.frames.anchor, "TOP", 0, 0)
	self.frames.sign:SetScale(self.db.profile.scale or 1)
	--self.frames.sign:SetInsertMode("TOP")
	self.frames.sign:SetFrameStrata("HIGH")
	self.frames.sign:SetToplevel(true)

	--self.frames.sign:EnableMouse(true)
	--self.frames.sign:SetClampedToScreen(true)
	--self.frames.sign:RegisterForDrag("LeftButton")
	--self.frames.sign:SetMovable(true)
	--self.frames.sign:SetScript("OnDragStart", function() this:StartMoving() end)
	--[[self.frames.sign:SetScript("OnDragStop", function()
	this:StopMovingOrSizing()
	self:SavePosition()
	end)]]

	self.texture = self.frames.sign:CreateTexture(nil, "BACKGROUND")
	self.texture:SetAllPoints(self.frames.sign)
	self.texture:SetTexCoord(0.08, 0.92, 0.08, 0.92) -- zoom in to hide border

	self.text = self.frames.sign:CreateFontString(nil, "OVERLAY", "ZoneTextFont")
	--self.text:SetAllPoints(self.frames.sign)
	self.text:SetPoint("CENTER", self.frames.sign, "CENTER", 0, 0)
	--[[local x = self.db.profile.posx
	local y = self.db.profile.posy
	if x and y then
	local s = self.frames.sign:GetEffectiveScale()
	self.frames.sign:ClearAllPoints()
	self.frames.sign:SetPoint("TOPLEFT", UIParent, "BOTTOMLEFT", x / s, y / s)
	else
	self:ResetPosition()
	end]]
end

function BigWigsWarningSign:ResetPosition()
	--[[if not BigWigsWarningSign.frame then
	self:SetupFrames()
	end
	BigWigsWarningSign.frame:ClearAllPoints()
	--frame:SetPoint("CENTER", UIParent, "CENTER")
	--BigWigsWarningSign.frame:SetPoint("TOPLEFT", UIParent, "BOTTOMLEFT", 1000, 500)
	BigWigsWarningSign.frame:SetPoint("CENTER", 0, 150)
	self.db.profile.posx = nil
	self.db.profile.posy = nil]]

	if not self.frames or not self.frames.anchor then
		self:SetupFrames()
	end
	self.frames.anchor:ClearAllPoints()
	--frame:SetPoint("CENTER", UIParent, "CENTER")
	--BigWigsWarningSign.frame:SetPoint("TOPLEFT", UIParent, "BOTTOMLEFT", 1000, 500)
	self.frames.anchor:SetPoint("CENTER", UIParent, "CENTER", 0, 100) --self.frames.anchor:SetPoint("CENTER", 0, 150)
	self.db.profile.posx = nil
	self.db.profile.posy = nil
end

function BigWigsWarningSign:SavePosition()
	--[[if not BigWigsWarningSign.frame then
	self:SetupFrames()
	end

	local s = BigWigsWarningSign.frame:GetEffectiveScale()
	self.db.profile.posx = BigWigsWarningSign.frame:GetLeft() * s
	self.db.profile.posy = BigWigsWarningSign.frame:GetTop() * s]]

	if not BigWigsWarningSign.frames.anchor then
		self:SetupFrames()
	end

	local s = BigWigsWarningSign.frames.anchor:GetEffectiveScale()
	self.db.profile.posx = BigWigsWarningSign.frames.anchor:GetLeft() * s
	self.db.profile.posy = BigWigsWarningSign.frames.anchor:GetTop() * s
end
